Coding in video games
(Book)

Book Cover
Average Rating
Published
Minneapolis, MN : Bellwether Media, 2019.
Format
Book
ISBN
9781626178366 (HRD), 1626178364 (HRD)
Physical Desc
24 pages : color illustrations ; 24 cm.
Accelerated Reader
IL: LG - BL: 2.5 - AR Pts: 1
Lexile measure
600L
Status

Description

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More Details

Published
Minneapolis, MN : Bellwether Media, 2019.
Language
English
ISBN
9781626178366 (HRD), 1626178364 (HRD)
Accelerated Reader
LG
Level 2.5, 1 Points
Lexile measure
600

Notes

Bibliography
Includes bibliographical references and index.
Description
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--,Provided by publisher.
Target Audience
Ages 5 to 8.
Target Audience
Grades K to 3.
Target Audience
600L,Lexile
Study Program Information
Accelerated Reader,LG,2.5,0.5,197120

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LocationCall NumberStatus
Chester Library - Juvenile Fiction - Easy ReaderER NOLLAvailable

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Citations

APA Citation, 7th Edition (style guide)

Noll, E. (2019). Coding in video games . Bellwether Media.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Noll, Elizabeth. 2019. Coding in Video Games. Bellwether Media.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.

MLA Citation, 9th Edition (style guide)

Noll, Elizabeth. Coding in Video Games Bellwether Media, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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